Sound design approach on the BFG weapon from the game DOOM 2016
sound design, foleys, audio integration using Wwise, Audiokinetic object placement in Unreal Engine and Music.
The game is in early development and the audio and music is not final.
sound design, foley, mix
Music composing, audio branding and video production for Privalino.
my masterthesis, me and a collegue analysed the situation of the
company Tesla. Based on the results, we made an audio branding which
represents the Tesla brand.
my bachelor studies in Sound and Music Production, we had to made a new
sound design and score for a video of our choice. I decided to go for
the videogame trailer Cyberpunk 2077. The goal was to preferably
avoid sound librarys. Therefore, I made lots of Foley-recordings, sound
design and composed music for the trailer.
Audio post production for the shortfilm for mum who made me sad produced by Natasha Zink. Including Foley-recordings, sound design, cut, editing and mix.
Sound design meets art and music, in this little project based on the movie Koyaanisqatsi by Godfrey Reggio.
I worked as the boom operater and sound designer for this Skateboardmovie filmed in Groß-Umstadt.
360° 3D Shortmovie, captured with 14 GoPro cameras
Timelapse 360° movie about the most noteworthy spots in Darmstadt, captured with a Samsung Gear 360
MIX: STREETNOISE – REVELATIONS
MIX: MAX GREGER – ROUTE 66
RECORDING & MIX: PERSCHYA CHERAZI – VERRECKEN IM RAUSCH
Live recording of the band Terrotika from Darmstadt (Germany)
Interactive storydriven mockumentary concept for Merck, developed during my master's degree.