additional audio work for the survival horror game The Callisto Protocol
additional sound design and technical sound design
sound design and audio implementation for Monopoly Madness
Unity + Wwise
sound design and audio implementation for the virtual reality shooter Onward
Unity + Wwise
as a sound designer at BOOM Library, I worked on the Magic - Arcane Forces library
I planned and executed recordings session with fire, water, and high voltage electricity experiments
as a sound designer at BOOM Library I have designed several sounds for Artlist.com
I designed the Fighting-Cold Weapons SFX Pack and contributed some Magic Sounds for the Electrified Magic SFX Pack
sound design for the newest Spiral Drive Video
my sound design approach for the BFG weapon from the game Doom (2016)
sound design, foleys, audio integration using Wwise, Audiokinetic object placement in Unreal Engine and Music.
The game is in early development and the audio and music
sound design, foley, mix
music composing, audio branding and video production for Privalino
my bachelor studies in Sound and Music Production, we had to made a new
sound design and score for a video of our choice. I decided to go for
the videogame trailer Cyberpunk 2077. The goal was to preferably
avoid sound librarys. Therefore, I made lots of Foley-recordings, sound
design and composed music for the trailer.
Audio post production for the shortfilm for mum who made me sad produced by Natasha Zink. Including Foley-recordings, sound design, cut, editing and mix.
Sound design meets art and music, in this little project based on the movie Koyaanisqatsi by Godfrey Reggio.
I worked as the boom operater and sound designer for this Skateboardmovie filmed in Groß-Umstadt.
MIX: STREETNOISE – REVELATIONS
MIX: MAX GREGER – ROUTE 66
RECORDING & MIX: PERSCHYA CHERAZI – VERRECKEN IM RAUSCH
Live recording of the band Terrotika from Darmstadt (Germany)