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SKILLS



AUDIO ENGINEERING

Experienced in recording, editing  and mixing of sound effects and music. Skills in sound design, field- and foleyrecordings and soundsynthesis. Methods and strategies for audio branding.

 




GAME AUDIO

Production and implementation of audio for games. I worked on various unity and unreal engine projects using Audiokinetic's Wwise middleware.


HARD SKILLS

Reaper, Avid ProTools, Wwise, Unreal Engine, Unity, Perforce, Adobe Premiere Pro, Adobe Photoshop, Microsoft Office


CERTIFICATIONS


Audiokinetic Wwise

Wwise-101

Contents of the certification:

  • Audio integration workflows
  • Create and mix virtual soundscapes
  • Leverage sound triggering systems
  • System performance optimization techniques


Wwise-201

Contents of the certification:

  • Music implementation
  • Dynamic music systems


Wwise-251

Contents of the certification:

  • Resource usage optimization and per platform customization
  • Conversion and compression settings best practices
  • voice management including audio content prioritization
  • Wwise voice pipeline 
  • SoundBank granularity and system memory usage


Philippe Spankus
Made with Pixpa
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